This tutorial will teach you how to use Multiplayer Instances with procedures.
Drag a text to the screen from the Labels Tab.
Define a Procedure with a parameter.
Grab a Set Text Block from the Text Drawer and put it inside the Procedure.
Make the Set Text Block set text to the parameter.
Grab a When SpriteClass is Clicked Block from the Events Drawer
Drag a Call 'blank' for All Players Block from the Procedures Drawer to the When SpriteClass is Clicked Block.
Select procedure0 to call.
Grab a Text Block from the Text Drawer and drag it to the value. Type "hello" in the Text Block.
In the next page, we will create multiplayer instances to test out our game.